<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Straylight Orbital — Writing</title><description>Devlogs, working notes, and occasional essays from the Straylight Orbital studio.</description><link>https://straylightorbital.com/</link><language>en-us</language><item><title>Hello from the studio</title><link>https://straylightorbital.com/writing/welcome/</link><guid isPermaLink="true">https://straylightorbital.com/writing/welcome/</guid><description>Why we built straylightorbital.com — and what we&apos;ll write about here, separate from the founder&apos;s personal blog.</description><pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate><category>studio</category><category>meta</category><author>Mark Strayer</author></item><item><title>The fix wasn&apos;t a better spline tool — it was a better-shaped problem</title><link>https://straylightorbital.com/writing/the-fix-wasnt-a-better-spline-tool/</link><guid isPermaLink="true">https://straylightorbital.com/writing/the-fix-wasnt-a-better-spline-tool/</guid><description>A small engineering story about why AI tooling fails on the wrong problems, and what to do about it.</description><pubDate>Tue, 28 Apr 2026 00:00:00 GMT</pubDate><category>straylight</category><category>game</category><category>genai</category><author>Mark Strayer</author></item><item><title>The Game I Kept Looking For</title><link>https://straylightorbital.com/writing/the-game-i-kept-looking-for/</link><guid isPermaLink="true">https://straylightorbital.com/writing/the-game-i-kept-looking-for/</guid><description>Introducing Straylight Orbital, and what I&apos;m building first.</description><pubDate>Wed, 22 Apr 2026 00:00:00 GMT</pubDate><category>studio</category><category>straylight</category><author>Mark Strayer</author></item></channel></rss>